Main characters Noel and Serah make a good team. |
As I placed my new copy of Final Fantasy XIII-2 in the disc tray of my PS3,
I expected an experience similar to my many others in the realms of Ivalice,
Midgar, Spira, Cocoon and Pulse (of course) and the many others. A fantastic
experience, none the less but still inadvertently similar.
How wrong I was.
Final Fantasy XIII-2 is to me a new category of Final Fantasy game, much
like its predecessors of Dissidia and Tactics. Not that XIII-2 is similar to
these games either; but I digress.
Firstly, the sidequest system in XIII-2 is completely new, and in that,
quite awesome. You can accept multiple sidequests at any one time and complete
them at your leisure. Now, I know that many previous FF games (most of them in
fact) had sidequests. However, those were too many simply for full completion,
for the hardcore players. I would have never touched half the sidequests in
those games (Omega? Count me out.) But the sidequests in XIII-2 are quirky,
fun, and for the most part small - sometimes important in something
called a sidequest. Some may require hard play and long hours, but those are
still there for the completionists- I can finish some small sidequests without
devoting a lifetime to the game. And in a small way, that makes me happy.
Beautiful environments abound in this game. |
But enough about sidequests, and on to actual quests - the main
storyline, including the infamous main character switch that seems to be
Squenix's forte. I didn't find myself liking Serah much in the original game
(most likely due to the pretty-school-girl stereotype and lack of badassery
that the main character of the first game held, my beloved Lightning) but I
find her to be bearable at worst and quite likeable at best during this game.
Noel I had no expectations for, but I find him also to be manageable. They may
take some more time to grow on me, but at least there's no representation of
the annual most-unlikable-character-ever in this Final Fantasy, a title most
often given to Vanille in its predecessor (and even she was bearable at times).
Yes, I'm a little disappointed by the few appearances of Lightning in a game
focused on finding her, and Hope may not get as much screentime (albeit a much
older look and a much deeper voice) and maybe I still long for Fang a
little, but games like these can't stay still for long, and new characters are
necessary to give each one that push forward. Apart from the characters, the
storyline itself… isn’t terrible. Sure, mix in some time travel anywhere and
it’s a bit iffy, but this game manages to pull it off alright, despite being a
bit confusing (I had no idea what half the terms they used meant, and I still
don’t.)
You can't call it Final Fantasy without chucking in a few weirdos. |
The sound track is beautiful as always, with a surprising amount of vocal
tracks this time around. The only track that considerably ticked me off was the
‘screamo’ music during the Academia 400AF section. I’ll admit I got a bit
headachy. It has a lot of great tracks, but give "Wish" a listen.
But what I really want to discuss here is the changes that almost make
XIII-2 a new type of game. Apart from the new sidequest system I already
covered, there are many more additions to this game that make it so refreshing.
Firstly, upon turning this game on for the first time, I found myself faced
with a choice.
Easy or Normal?
I could choose how hard I wanted the game to be! In Final Fantasy, these
means a lot - not to me perhaps, as I still selected Normal mode (with a
promise of Hard available should I complete the game) but both to the
inexperienced players and the hardcore ones, due to the availability of the
Easy and Hard modes.
The other most important change, in my eyes, (besides the new sidequests
and the refurbished leveling system) is the oh-so-important inclusion of DLC.
Final Fantasy XIII-2 is the first significant FF game to include this,
excepting the MMOs of XI and XIV. Upon preordering my Crystal Editions, I
received codes to obtain a bonus outfit for Serah and Noel, and the Omega boss
battle. Now, neither of these may mean much to some gamers, but as for me, I
love new clothing for my characters every now and again, and I know some of the
hardcore players love optional boss battles. The promise of future DLC,
including the already announced Lighting and Amodar, is being eagerly awaited
by many. I’m quite curious to see how this work out, for inclusion in future
games.
The Cinematic Actions are a bit Kingdom Hearts-esque but a nice addition all the same. |
There’s a lot more I could talk about, for sure, but I’ll leave it at this
for now and possibly write a more comprehensive and more importantly
understandable review in the future. I’ll also try to have some gameplay clips
up soon! Enjoy.
I like XIII-2 so far as well. The soundtrack is great and I like the gameplay but I keep hearing terrible things about all of the endings (Except for the secret, 10th ending, you have to download and play through the game all over again.)
ReplyDeleteI think Noel is absolutely adorable and a likable character.
Serah is getting there (lol). I felt bad for her in XIII and for XIII-2, I still don't know how to feel about her. I DO, like using her in-game, however. Noel feels to weird for me and the only time I ever use him is if he's not casting the correct buffs on the party when in the Synergist Role xD
Yes, I've heard some bad things about the endings, but I'm going to place my hope in Square Enix and hope that they either give me something I like, or give us antoher sequel.
DeleteI'm liking Serah at the moment, and she's a great Ravager. She's still growing on me because I've never really liked her 'type' of character. But she's not all that bad compared to other characters like her. Noel is pretty awesome.